Friday, March 26, 2010

Turn 1



So the first turn.
No battles this turn, but mostly people grabbing Space Ports or just reinforcing.

Players get additional Resource Points for each tile they control. These points are used to reinforce their armies.

Using the Planetary Empires rules, one must still roll to capture an unoccupied tile (and will also roll to capture a tile after winning a battle).
So some people were unable to take Space Ports first.

The map is looking good and we are assured some fighting next turn!

It's worth noting that we have 2 players that are unable to make every Friday (our campaign night). So rather than having them on the table (or worse, not at all) we've decided they are in orbit. Every turn they may attack a hex. While they may not hold a hex, they may certainly drive someone out of it.
A fun way to include more people and add some randomness to it.

Every hex has an assigned Army size (i.e. 1800pt army) though the specific units are not fixed. This is mostly to help speed up the gaming. Any special characters, however are assigned to a specific army and must stay with that army unless moved (which takes an action) to another tile/army. 100pts must be left on a hex to occupy it.

Space Ports allow a player to attack any other Space Port. When 2 or more Space Ports are controlled by a single player they (and any attached hex's) are considered contiguous. This matters, as one may only reinforce or allocate RP's to tiles contiguous with one's HQ tile.

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